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Added the ability to add solids to an existing solidentity.Added the ability to select the number of faces to create on a cylinder/spike.This toggles the display of items: Monsters, Guns, & so on. NOTE: If you use more than one texture file, you MUST use a version of QBSP that supports multiple texture files.
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Added new edit mode: "Apply textures mode." Click the funny looking pencil-block icon on the left to activate it.
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A huge thank you goes to Alex Moon ( ) for giving me the Direct3D code to calculate the texture coordinates based on Quake information. The textures in this preview are properly aligned, properly rotated and properly scaled. New objects are now created in the current 2D view (of course), and are centered in the next most recently used view. Entity keyvalues were removed if Smartedit didn't know about them - this wasn't part of the original design, but uh - someone slipped the code in there."Select All" and the box selection would select objects that were not visible.Worldcraft no longer creates "duplicate brush planes", which QBSP would often complain about.Unfortunately, it won't help people with Matrox cards. The program is available on Steam (Half-Life SDK) and certain other websites.įixed a lot of Direct3D crashing bugs. Originally developed with the name The Forge (until September 12, 1996) and distributed under the name Worldcraft on the retail Half-Life CD, Valve Hammer Editor 3.x is the official Goldsource mapping tool. This article needs to be updated to include current information regarding the subject.